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A mobile application that changes songs based on the user’s heart rate level
Project Deliverables
Situational Storyboard
Mobile Interface
My Role
Contextual Inquiry
Personas
UI Design
Project Context
Duration: 7 weeks
Members: Alvin Tran, Ashmeet Saggu, Jiayi Tang
Research
Task Analysis
Friction Points / Design Opportunities
1. Running route selection detracts from running experience.
2. Items in the pocket cause inconvenience for running.
3. User may want to change music style according to their running pace. Songs have to be changed manually even while running, which is tedious.
Interview
Behavior
Listens to music while getting ready
Curates playlist before every run
Constantly readjust playlist while on runs
Behavior
Works out mainly at the gym with cardio + weights
Occasionally runs outside
Hard to pair workout with appropriate songs
Problem Statement
60% of runners run with music. Music is a fantastic aid to reduce exertion levels, and alleviates tension and fatigue. However, current ways of listening to music is intrusive, having to interact with the phone or watch to change a song, and the song mood not matching the pace of the run can be more of a distraction than an enhancement to the running experience.
How might we elevate and personalize the running experience through music
Design Solution
My design solution is a mobile application that uses user’s heartbeat to determine the song that plays according to the tempo. Inspired by workout classes that incorporates music in their curriculums, this app plays songs that are catered to the user’s current pace and activity level. This approach eliminates distractions and cumbersome interactions with their devices, and allows them to fully focus on their workout.
Ideation
After identifying the pain points of the current running process, we ideated possible solutions. Together, we produced close to 60 ideas that range from a smart mirror that assists while you are getting ready, to a glove that helps you track your movement. We ultimately moved forward with the idea of utilizing runner’s heart rates to play songs of appropriate tempo.
Personas
I then created personas based on individuals interviewed, and possible user demographics. These personas consist of varied interest in technology, lifestyle, and activity related goals.
Takeaways
Using these personas, we were able to keep in mind aspects of users in our design process like their technological literacy, interest in incorporating technology into daily lives, and the relationship our design can have with the user. A common theme drove our design decisions was how to motivate users while also allowing freedom and flexibility.
Storyboarding
User Task Flows
Interface